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PostPosted: Wed Apr 17, 2013 3:03 pm 
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Baby
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Joined: Fri Apr 13, 2007 5:00 pm
Posts: 83
Guys!
Here you can put all of your suggestions for improve the next versions of XrayCat ST :)

Cheers
Ficolo


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PostPosted: Thu Apr 18, 2013 4:09 pm 
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Joined: Thu Feb 17, 2011 9:14 am
Posts: 10
Hello, how about including these very useful features in the future version? :D
1.) Replace the "Pick CATParent" button with a dropdown menu which shows all the available CAT parents in the current scene
+ on XRCST start it should autoload current CAT parents in the scene into the dropdown menu
+ on max file open it should autoload current CAT parents into the dropdown menu
+ if there is only one CAT Parent in the scene it should also autoselect that parent (at least in my workflow this is the case 90% of the time)
+ refresh button in a case of newly created rigs

2.) Currently both, a normal layer and disabled layer when selected, they have the same font color. This makes it slightly slower to find out if the layer is disabled or not because you have to look at the "disalbed" switch to see if the layer is disabled. I know, this is really an unimportant feature, but if it would be easy to have let's say "italic" font on disabled layers, it would make it just a tiny bit faster to work with :)


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PostPosted: Tue Jul 23, 2013 10:03 am 
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Joined: Tue Jul 23, 2013 9:46 am
Posts: 3
-- upgrade CAT for better cartoony rig support :


1) on/off switch for squash/stretch : quickly convert every cat bones to squash and stretchy style with one switch , I tired from this slow method : http://area.autodesk.com/louis_tutorial ... h_with_cat

2) bendy limbs : ability bend every required limbs with a Button and using squash/stretch with bendy limbs,IK and FK . sample for hand bendy limb : vimeo.com/10897456

3) twist bone : better twist bones similar biped arms twist


-- very nice samples for cartoony rigging in 3ds max :


1) salesman pete animation : http://vimeo.com/15126262

2) meet buck animation : http://vimeo.com/17535548

and rigging demo reel for these nice works : http://vimeo.com/13957690


I wish doing complete and quickly cartoony rig with CAT without Spend too much time and disappointed from autodesk to powerful upgrades for CAT ... I hope to your great plug-in :wink:


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PostPosted: Mon Aug 12, 2013 4:51 pm 
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Joined: Tue Jul 23, 2013 9:46 am
Posts: 3
specific node base hierarchy for CAT to easier controlling bones,joysticks,controllers,hierarchies and links.
sample : puppetshop node base : http://www.lumonix.net/Media/PS_Hierarchy.jpg


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PostPosted: Wed Sep 24, 2014 5:22 pm 
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Joined: Wed Sep 17, 2014 2:55 am
Posts: 9
A version of this for cat 2.0

http://www.youtube.com/watch?v=JQBdrs6TJDM


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