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PostPosted: Fri Mar 25, 2011 5:54 pm 
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Joined: Fri Mar 25, 2011 5:05 pm
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I use UDK Unreal Development Kit, with Blendskin applied to a model will it translate into a game engine like UDK?


Thanks,

Lic


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PostPosted: Mon Mar 28, 2011 9:00 am 
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Joined: Fri Apr 13, 2007 2:51 pm
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Licarell wrote:
I use UDK Unreal Development Kit, with Blendskin applied to a model will it translate into a game engine like UDK?


Thanks,

Lic

Hi Lic,
Blendskin with dual quaternions works at runtime. In order to get it working you have to write your own skinning shader to support it.
This apply to pure full dual quatenions. For blending between linear and dual quaternions you will need the "painted" weightmap.
Let us know if you are planning to support it so we can schedule a new release with the option to export the weight data.
Thanks


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PostPosted: Thu Apr 14, 2011 8:17 am 
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Joined: Thu Feb 17, 2011 9:14 am
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It really would be helpful if map can be exported. Even better, make it also possible to import it. This would help to share the painted weights between different characters that share UVs.


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PostPosted: Sat Dec 16, 2017 11:55 am 
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Joined: Sat Dec 16, 2017 11:52 am
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Thank You
.....................
gclub
gclub
gclub


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