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 Post subject: Let's map it
PostPosted: Tue Oct 19, 2010 10:00 am 
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Joined: Sat Oct 09, 2010 6:21 pm
Posts: 4
Hey guys,

I'm a happy Xrayunwrap user. I use 1.0 for 3ds max 9 x64 and it saves me quite some time in my work. I came upon a problem with mapping though, and i'd like to share, cause it seems like the right place for such a discussion. Some of the objects I mapped recently were OK in low-poly, but when I apply turbo smooth (1 iter.) a problem appears - the map (and the texture after) is affected where two map seams meet. I use mudbox for texturing, and the problem is there too. it CAN be fixed afterwards, so no biggie :) but what i'm after - is not having to fix it, cause it'll save even more time. The problem is not in Xray, i think, because the same problem exists when I unwrap in the old-fashioned way. So here it is:


Low poly object:
Image


Smoothed object:
Image

If anyone has any ideas on that, i'd be very grateful.

Best Regards,
lovyo


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 Post subject: Re: Let's map it
PostPosted: Wed Nov 03, 2010 11:59 pm 
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Joined: Sat Oct 09, 2010 6:21 pm
Posts: 4
I doubt that nobody had the same problem, come on... anyone?


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 Post subject: Re: Let's map it
PostPosted: Mon Nov 08, 2010 1:53 pm 
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Baby
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Joined: Fri Apr 13, 2007 5:00 pm
Posts: 83
Hi lovyo
the distorsion u have, is not created from xrayunwrap but it is the 3DSmax turbosmooth modifier.
This happens because turbosmooth has no option to subdivide also mapping coordinates like other softwares.
In other softwares like Maya, Mudbox ecc. this option is called SmoothUV.
This probelm happens when you create 3dmodel with hard surfaces, so you have to study the metodology te create the right edge loops
for a good subdivision solution like as follows in my example.
Attachment:
fix.jpg
fix.jpg [ 271.27 KiB | Viewed 12806 times ]

if you have any problem don't hesitate to contact me

Ciao
Francesco


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 Post subject: Re: Let's map it
PostPosted: Tue Nov 09, 2010 12:08 pm 
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Joined: Sat Oct 09, 2010 6:21 pm
Posts: 4
Thanks,

I know it's not Xray, just that a lot of people seem to have this problem and i just wanted to know what causes it and how to avoid it.
Thakns again, I hope that this will be useful to other people.


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